Emotes¶
Methods to interact with the emotes gametab.
TEmotes¶
Main record responsible with handling the emotes gametab.
EEmote¶
EEmote = enum(YES, NO, BOW, ANGRY, ..., FORTIS_SALUTE, SIT_DOWN, CRAB_DANCE);
Enum representing all the available emotes in the game.
Emotes.IsOpen¶
function TEmotes.IsOpen(): Boolean;
Returns true if the Emotes tab is open.
Example:
WriteLn Emotes.IsOpen();
Emotes.Open¶
function TEmotes.Open(): Boolean;
Attempts to open the emotes tab.
Example:
Emotes.Open();
Emotes.UseEmote¶
function TEmotes.UseEmote(emote: EEmote): Boolean;
Attempts to use the specified emote. Returns true if we succeed.
Example:
WriteLn Emotes.UseEmote(EEmote.DANCE);
Emotes variable¶
Global TEmotes variable.