Emotes

Methods to interact with the emotes gametab.

../../images/emotes.png

TEmotes

Main record responsible with handling the emotes gametab.


EEmote

EEmote = enum(YES, NO, BOW, ANGRY, ..., FORTIS_SALUTE, SIT_DOWN, CRAB_DANCE);

Enum representing all the available emotes in the game.


Emotes.IsOpen

function TEmotes.IsOpen(): Boolean;

Returns true if the Emotes tab is open.

Example:

WriteLn Emotes.IsOpen();

Emotes.Open

function TEmotes.Open(): Boolean;

Attempts to open the emotes tab.

Example:

Emotes.Open();

Emotes.UseEmote

function TEmotes.UseEmote(emote: EEmote): Boolean;

Attempts to use the specified emote. Returns true if we succeed.

Example:

WriteLn Emotes.UseEmote(EEmote.DANCE);

Emotes variable

Global TEmotes variable.