Emotes¶
Methods to interact with the emotes gametab.
TRSEmotes¶
Main record responsible with handling the emotes gametab.
ERSEmote¶
ERSEmote = enum(YES, NO, BOW, ANGRY, ..., FORTIS_SALUTE, SIT_DOWN, CRAB_DANCE);
Enum representing all the available emotes in the game.
Emotes.IsOpen¶
function TRSEmotes.IsOpen(): Boolean;
Returns true if the Emotes tab is open.
Example:
WriteLn Emotes.IsOpen();
Emotes.Open¶
function TRSEmotes.Open(): Boolean;
Attempts to open the emotes tab.
Example:
Emotes.Open();
Emotes.UseEmote¶
function TRSEmotes.UseEmote(emote: ERSEmote): Boolean;
Attempts to use the specified emote. Returns true if we succeed.
Example:
WriteLn Emotes.UseEmote(ERSEmote.DANCE);
Emotes variable¶
Global TRSEmotes variable.